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Children & Adolescents
Written for children 3 - 10 years old, to teach them how to relax and calm themselves.
DVD. Being one of the cool kids may not always be what it seems. Trevor shows everyone the importance of being true to themselves and reminds us that we are all, “One of a Kind.”
Como pasar de grado es la historia conmovedora de Jaime Jordan, un nino de septimo grado, y sus esfuerzos por triunfar en la escuela.
Flashcards to help chiildren identify feelings and express themselves.
A heartwarming story of a young elephant's struggle with attention deficit disorder.
Friendly workbook for kids age 6-11 has solutions for every situation—at home, at school, and with friends.
For ages 9-14. Story of a young teenage boy with ADHD and how his life is affected.
Offers fun and accessible mindfulness exercises designed to help kids with ADHD successfully manage their behavior.
Offers powerful skills based in mindfulness and neuroscience to help teens succeed.
For players ages 12-18 years old. A board game to help teens make the right choices in life.
SKU 1870H Last chance, only 1 left in stock!
Ages 4-8. A classic in the field of ADHD. Through cartoon illustrations and text children learn about ADHD.
Handy ruler-type instrument that kids use to line up text on a page. Helps them focus on what they are reading and keep their place.Two lines of type. Pkg of 10.
Handy ruler-type instrument that kids use to line up text on a page. Helps them focus on what they are reading and keep their place.One line of type. Pkg of 10.
Presents a thirteen-minute body scanning sequence for systematically relaxing the various muscle groups from head to toe.
For ages 8-12, Toby learns about ADD and ways to help himself.
This positive guide provides a science-based program for promoting teens' independence by building their executive skills—the fundamental brain-based abilities needed to get organized, stay focused, and control impulses and emotions.
Provides children with an easy to understand, non-blaming explanation for ADHD.
For children ages 6-12, 2-6 players, helps impulsive children to think before they act.
Focuses on teaching Study Strategies to students in grades three through six.
This program shows students, parents, educators and health professionals important study strategies necessary for school success.
Designed by leading educational specialists to teach valuable study skills to students in grades six through twelve.
Helps students in secondary school improve executive functioning skills such as organizing, managing time, planning, focusing, and remembering.
Find answers to questions like: "Where do I start?" and "How do I stay organized?"
Provides sure-fire ways to improve study strategies and test performance of students in middle school, high school, and first-year college students.
For kids ages 5-11, designed to increase self- esteem and empower children to be the best they can be.
For ages 3-6. Cartoons and hands-on coloring activities will keep children motivated as they learn about appropriate and inappropriate behavior. Great drawings.
An easy-to-read workbook that helps teens understand the advantages and disadvantages of gaming and how it can impact their daily life.
The Good Behavior Chart creates, reinforces, and rewards positive Start Behaviors and helps eliminate undesirable Stop Behaviors.
Welcome to The MAGIC MAP OF FEELINGS Game! Your journey will help you learn and share about
your feelings in a fun, creative way.
Are you smart, scattered, and struggling? Leading experts Peg Dawson and Richard Guare help you map your own executive skills profile and take effective steps to boost your organizational skills, time management, emotional control, and nine other essential capacities.
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