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I Can Problem Solve (ICPS) Intermediate Elementary Grades

$47.00
1980

Myrna B. Shure

ISBN# 0-87822-471-8
Publication Date: 2001
Paperback, 432 pages

Summary

ICPS for Intermediate Elementary Grades contains 77 lessons. Based on 25 years of meticulous research, ICPS has proven to be extremely effective in helping children learn to resolve interpersonal problems and prevent antisocial behaviors. ICPS teaches children how to think, not what to think. It is a self-contained program that involves the use of games, stories, puppets, and role plays to make learning enjoyable. Each lesson contains a teacher script, reproducible illustrations, and a list of readily available materials.

Reviews

"The program teaches students to think about DIFFERENT solutions to specific problems, while empowering the children to take responsibility for their own behavior and change their behavior when the consequences are undesirable. . . . Finally, and perhaps most importantly, ICPS can contribute to the reduction of behavioral maladjustment . . ."
-- Gloria C. Maccow, Communique, National Association of School Psychologists

"I highly recommend this book for any educator who has ever been frustrated by behavior problems in the classroom. It is a refreshingly practical approach to a common and difficult problem in many classrooms. This is definitely a book for those of us on the 'front lines' of our educatinal system."
-- Lou Ann Warren, East Texas School Study Council Newsletter

"Perhaps even more significant than the ease of use was the teachers' fascination with the notion of a curriculum that focuses on teaching internal locus of control in young children."
-- Journal of School Psychology

Table of Contents

List of Complementary Applications
Acknowledgments
Introduction
Pre-Problem-Solving Skills
Introducing the ICPS Program: Teacher Script

  1. Who Am I Thinking Of?
  2. What Am I Thinking Of?
  3. Two Things at the Same Time
  4. What Makes People Feel the Way They Do? Part I
  5. What Makes People Feel the Way They Do? Part II
  6. What Makes People Feel the Way They Do? Part III
  7. Telephone Message
  8. Did I Get the Whole Message?
  9. Are You Listening to Me? Part I
  10. What Makes People Feel the Way They Do? Part IV
  11. What Makes People Feel the Way They Do? Part V
  12. Are you Listening to Me? Part II
  13. Do You Remember? Part I
  14. What Makes People Feel the Way They Do? Part VI
  15. How Might Someone Feel? Part I
  16. Picture Concentration
  17. A Feeling Story
  18. Feeling Cartoons, Part I
  19. How Might Someone Feel? Part II
  20. How Can You Tell? Two Ways to Find Out
  21. How Can You Tell? A Third Way to Find Out
  22. How Could This Be?
  23. How Do People Feel About Things?
  24. Do We Feel the Same Way About It?
  25. Do You Remember? Part II
  26. How Do They Feel? What Do They Think?
  27. Role-Playing, Part I
  28. Three-Person Problems
  29. Why Else Might That Have Happened?
  30. Let Me Tell You Why
  31. What Do They Know?
  32. More What Do They Know?
  33. Did That Really Happen?
  34. What's the Problem?
  35. Do You Remember a Time When...
  36. Review of Pre-Problem-Solving Concepts
Problem-Solving Skills
Alternative Solutions
  1. It Takes Time to Think
  2. There's More Than One Way, Part I
  3. There's More Than One Way, Part II
  4. Writing and Drawing Alternative Solutions
  5. What Can I Do? A Story
  6. There's More Than One Way, Part III
  7. Feeling Cartoons, Part II
  8. Role-Playing, Part II
  9. ICPS Tic-Tac-Toe
  10. What's Wrong With What They Say?
Consequences
  1. What Might Happen Next, Part I
  2. Butting In
  3. What Might Happen Next, Part II
  4. What Might Happen Next, Part III
  5. What Makes People Act the Way They Do?
  6. How Does Each Person See the Problem?
  7. Pick the Best, Pick the Worst
Solution-Consequence Pairs
  1. What Can I Do? Is That a Good Idea?
  2. Role-Playing, Part III
  3. Is That My First Idea?
  4. Did I ICPS Today?
  5. Good Times and Not Good Times to Act
  6. What Can I Do While I Wait?
  7. Is This a Good Time to Act?
  8. When Is a Good Time to Act?
Means-Ends Thinking
  1. What's My Plan?
  2. A Problem-Solving Plan, Part I
  3. Mystery Sequence
  4. Will the Person Be Angry?
  5. How Could I Avoid This Problem?
  6. Means-Ends Review
  7. A Problem-Solving Plan, Part II
  8. Feeling Cartoons, Part III
  9. Guess the Problem, Part I
  10. Guess the Problem, Part II
  11. A Problem-Solving Plan, Part III
  12. A Problem-Solving Plan, Part IV
  13. A Problem-Solving Plan, Part V
  14. A Dilemma
  15. A Problem-Solving Plan, Part VI
  16. Looking Forward
  • Appendix A: Guidelines for Continued ICPS Teaching
    Appendix B: ICPS Dialoguing Reminders

    List of Complementary Applications

    Interaction in the Classroom
    ICPS Concepts: Negation, Multiple Possibilities, Feelings, Two Things at the Same Time
    The Whole Message
    Silly Skit Reminders
    ICPS Concepts: Same-Different, Two Things at the Same Time
    How Can You Tell?
    Things Are Not Always What They Seem
    More Things Are Not Always What They Seem
    Alternative Solutions
    ICPS Dialoguing
    Solution-Consequence Pairs
    A Good/Not Good Time, What Can I Do While I Wait?
    Means-Ends Dialoguing
    Integration in the Curriculum
    ICPS Concepts: What Am I Thinking Of? Negation, Multiple
    Possibilities, Feeling
    ICPS Feeling Words
    Concentration Games
    More ICPS Feeling Words
    How Can You Tell?
    What's the Problem?
    More Than One
    Classification
    Consequential Thinking
    Pros and Cons
    Sequencing
    Means-Ends Thinking
    Full Use of ICPS Concepts

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